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	<title>Browser Watch &#187; Quake</title>
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		<title>Quake 2 running in HTML5 browsers</title>
		<link>http://www.browser-watch.com/2010/04/04/quake-2-running-in-html5-browsers/</link>
		<comments>http://www.browser-watch.com/2010/04/04/quake-2-running-in-html5-browsers/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 06:31:34 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Browser Watch]]></category>
		<category><![CDATA[Chrome]]></category>
		<category><![CDATA[Safari]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Quake]]></category>

		<guid isPermaLink="false">http://www.browser-watch.com/?p=996</guid>
		<description><![CDATA[Google has done the &#8220;impossible&#8221; to show the power of HTML5, and ported Quake II to run in the web browser in what seems another dig at Adobe&#8217;s Flash. The move seems a little contradictory, with Google announcing just last week that they were bundling Adobe&#8217;s Flash with Chrome. Either way, a lot of work [...]]]></description>
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<p>Google has done the &#8220;impossible&#8221; to show the power of HTML5, and ported Quake II to run in the web browser in what seems another dig at Adobe&#8217;s Flash.</p>
<p>The move seems a little contradictory, with Google <a href="http://www.browser-watch.com/2010/03/31/google-chrome-bundles-adobe-flash/">announcing</a> just last week that they were bundling Adobe&#8217;s Flash with Chrome. Either way, a lot of work appears to have gone into porting the game.</p>
<p>&#8220;We started with the existing <a href="http://bytonic.de/html/jake2.html">Jake2</a> Java port of the Quake II engine, then used the <a href="http://code.google.com/webtoolkit">Google Web Toolkit</a> (along  with WebGL, WebSockets, and a lot of refactoring) to cross-compile it  into Javascript. You can see the results in the video above &#8212; we were  honestly a bit surprised when we saw it pushing over 30 frames per  second on our laptops (your mileage may vary)&#8221; <a href="http://googlewebtoolkit.blogspot.com/2010/04/look-ma-no-plugin.html" target="_blank">said</a> Google&#8217;s Chris Ramsdale.</p>
<p>Right now, the game will only run in Google Chrome and Safari, and the port can be downloaded by visiting the <a href="http://code.google.com/p/quake2-gwt-port/">Google  code page</a>.</p>
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